With the surprise release of Unreal Engine 4 last month I decided to migrate the beginning of my casino environment from UDK to UE4 since I was still in the blockout stage of the project and with the new features available in UE4, I will be able to showcase my level in much higher fidelity than I could have previously.
Last updated: May 29, 2014 3:19:06 PM
With my Diner nearly finished I have begun working on my casino environment, I have decided to base my designs on the Casino Valoro in Timisoara, Romania.
I Have a few casino props from an earlier environment I designed for a class and will go back and update the 3D models and textures to use with this casino. Right now I have blocked out the level using BSP’s within UDK which I will then import into 3ds Max to use as a base to work from.
This will be my first environment that I have built that is actually based on a real world location.
Most of the prop placement is done, still a few more things to model then I will get started on the texturing probably within the next week or so.
For the mean time here are a few screenshots of my recent progress.